Need a game for youth group this week? Start with the room, time and supplies you actually have. These three activities from Actually Fun Youth Games give you a no-supplies opener, a drawing game and a head-to-head race to choose from.
What are you working with?
Pick a starting point, then check the details below.
Game details below come from Actually Fun’s individual tutorials. The full instructions are on their website; no BigStuf signup is needed to use this guide.
Do As I Sayn’t
A listening-and-movement game where spoken directions and actions stop matching. A useful first option when you have a short opening slot and nothing to set out.
- Group size
- Any, according to Actually Fun
- Time
- 10–15 minutes
- Space
- Indoors or outdoors
- Supplies
- None
Check the fit: Players need space to stand and move. The provider’s “any” group-size label does not mean every room can hold every group.
Read Do As I Sayn’t instructions →Game and complete tutorial by Actually Fun Youth Games.
Whiteboard Telephone
Teams pass a drawing down a line, with each person recreating the picture before the final guess. Choose this when you want a creative team game and can put drawing materials in everyone’s hands.
- Group size
- 8–40 players
- Time
- 10–30 minutes
- Space
- Indoors or outdoors
- Supplies
- Whiteboards and markers, or paper and pens
Check the fit: The original tutorial uses teams seated in lines. Allow room for the formation and enough drawing supplies for each player.
Read Whiteboard Telephone instructions →Game and complete tutorial by Actually Fun Youth Games.
Cup Dash
A cup-collecting race with representatives competing for their teams. Choose this for an indoor competitive moment when you have cups, two containers and a clear area for the race.
- Group size
- 2–12+ players on the individual tutorial
- Time
- 10–30 minutes
- Space
- Indoors
- Supplies
- Plastic cups and two containers
Check the fit: Representatives take turns. This is not a game where the whole group races at once. Check the original setup for cup quantities and spacing before choosing it.
Read Cup Dash instructions →Game and complete tutorial by Actually Fun Youth Games.
Make the choice before everyone arrives.
- Count the people, not just the minutes. Whiteboard Telephone has a listed 8–40-player range. Cup Dash uses rotating representatives. Do As I Sayn’t has no fixed player range from the provider, but it still needs usable movement space.
- Check what participation involves. These games ask for different things: drawing and seeing pictures, listening and moving, or racing. Choose a format that works for the students in your group, including their access needs.
- Open the full tutorial. Use the original rules for setup, quantities and scoring. The cards here help you choose; they are not replacement instructions.
All three activity pages list elementary, middle and high school ages. Consider your own students and setting rather than treating that range as a guarantee of fit.
Sources checked October 19, 2026. The three written tutorials were publicly readable at review. Some Actually Fun library filters and additional resources may require an account or payment. This guide does not reproduce their handouts, videos or complete instructions.
Support for the rest of your week.
Leading a youth group takes more than finding the next game. Explore year-round Leader Labs for curated resources and ongoing leader support. When you’re planning time away together, explore BigStuf’s summer camp options.
Explore year-round Leader Labs →
Planning a group trip? Explore BigStuf camps →




